using System;
using Server;

namespace Server.Items
{
	[Flipable]
	public class RedHangingLantern : BaseLight
	{
		public override int LitItemID
		{
			get
			{
				if ( ItemID == 0x24C2 )
					return 0x24C1;
				else
					return 0x24C3;
			}
		}
		
		public override int UnlitItemID
		{
			get
			{
				if ( ItemID == 0x24C1 )
					return 0x24C2;
				else
					return 0x24C4;
			}
		}
		
		[Constructable]
		public RedHangingLantern() : base( 0x24C2 )
		{
			Movable = true;
			Duration = TimeSpan.Zero; // Never burnt out
			Burning = false;
			Light = LightType.Circle300;
			Weight = 3.0;
		}

		public RedHangingLantern( Serial serial ) : base( serial )
		{
		}

		public void Flip()
		{
			Light = LightType.Circle300;

			switch ( ItemID )
			{
				case 0x24C2: ItemID = 0x24C4; break;
				case 0x24C1: ItemID = 0x24C3; break;

				case 0x24C4: ItemID = 0x24C2; break;
				case 0x24C3: ItemID = 0x24C1; break;
			}
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}